Site Admin · BGS Command Deck
Wolf BGS Control
Private strategy, automation parameters, system status overrides, tick schedules, and order-generation controls for the Regiment of Imperial Mongrels.
Wolf Only
Checking Secure Access
Confirming the current site-admin session and loading Wolf BGS Control.
Faction Alerts
New major Mongrel state changes light the master alert. ACKNOWLEDGE extinguishes the warning light without removing any alert. VIEW opens the broader board-level picture; REMOVE dismisses only that alert row.
Discord IntegrationMulti-channel Discord · Mission Control + Colonization Jobs + Faction Alerts + Scout Network + Squad Payouts + Archive + System Testing+
Mission Control → Discord
Discord Channel Routing
Daily Orders use the dedicated Mission Control channel. Colonization Jobs keeps a persistent live summary plus active-job cards in its dedicated channel. Scout Network keeps one persistent summary with every priority Scout Job plus the 15 ordinary systems needing scouting that are closest to Diaba in its dedicated channel. Faction Alerts keeps Retreat/conflict cards plus one silent opportunities summary for interesting trade/combat states in its dedicated channel. Squad Payouts uses one persistent squad-funded balance summary and individual cards only when a member requests payout in its dedicated channel. Completed Colonization Jobs write permanent records to the separate Colonization Archive channel. The original webhook is reserved for System Testing only.
Scout NetworkDirect EDMC BGS uplink · individually revocable CMDR tokens+
Mongrel Scout Uplink
Fly it. Update it.
A scout only needs EDMC and the one-file Mongrel Scout plugin. Scout is event-driven: it uploads when Elite writes a full faction board on FSDJump, Location, or CarrierJump. Simply remaining in a system does not generate new influence data.
Install EDMCUse the current Elite Dangerous Market Connector.
Install Mongrel ScoutUnzip MongrelScout.zip and copy the ready-made MongrelScout folder into EDMC's plugins folder.
Paste scout tokenOne token per trusted CMDR. Then they just fly.
The server stores only a SHA-256 hash. This exact token cannot be recovered later; revoke it and issue another if it is lost.
Scout JobsTick-aware paid scouting · optional 60-minute reservations · priority bonuses+
Scout Reward Control
Cycle Scouting Rewards
Every active Mongrel system can offer one Scout reward per configured BGS cycle. The cycle uses the same per-system tick schedule and transition offset as Daily Orders. Claims are optional and only reserve reward priority for 60 minutes.
Colony Architect RegistryManual system ↔ CMDR pairing · Frontier claim evidence · informational only+
Track who owns the architect role for colony systems without using it as an access gate. Future Frontier system claims are captured as evidence; older systems can be paired manually and corrected at any time.
Architect Pairings
Manual records are the registry of record. Frontier claim evidence is shown beside them when available.
Captured System Claims
Claim and release events are attributed to the Frontier-connected CMDR who synced them. Use Claimant loads that evidence into the pairing form for explicit confirmation.
Colonization Jobs · Test ConsoleSystem or build-specific cargo jobs · Frontier verification · reward preview only+
Define squad hauling jobs independently from Daily Orders. Frontier construction-depot events discover the build automatically, while ColonisationContribution verifies exact delivered tonnage. This console does not create reward debt.
Observed Construction Sites
Dock at a construction depot and Sync Activity to discover it. The internal site ID stays hidden; choose the construction site by name and progress here.
Colonization Job HistoryDurable job revisions · site binding · reward rules · payout provenance+
Read-only archive for Colonization Jobs. Existing jobs receive a one-time baseline snapshot, then every create, edit, site binding, status change, and removal writes the complete BEFORE/AFTER job state before the live definition changes.
Daily Order HistoryDurable publication snapshots · revisions · removals · payout provenance+
Read-only publication archive for Daily Orders. Every future publish, reconcile, or removal writes the complete before/after order state before Mission Control changes, then marks that record applied after the change succeeds.
Reward AdministrationPer-order member payout defaults · manual adjustments will post to the audited reward ledger+
Verification ReviewScout vs manual reports · reward dry run · ambiguity audit+
Read-only pre-payout audit. This compares Frontier Scout verification with members' manual Daily Order reports. Nothing in this panel creates, edits, or pays reward debt.
Stored Frontier Activity
Inspect what Mongrel Scout actually stored for a connected CMDR. This is independent of whether the activity matched a Daily Order or generated a reward.
Reward Engine · AUTOMATICVerified rewards auto-create OWED debt · blocked items remain audit-only+
The engine computes exact verified Daily Order, Colonization Job, and Live Scout Job reward obligations. Valid READY rewards now create OWED ledger entries automatically. Blocked, ambiguous, stale, or duplicate work is never auto-issued, and payment is still confirmed manually after credits are transferred.
Actual Reward Ledger · Payment Console
Rewards are grouped by CMDR. Expand one CMDR, select one or more outstanding entries, use the selected total as your in-game payment reference, then confirm only after the credits have actually been transferred. Selection is limited to one CMDR at a time.
Global Automation DefaultsCycle timing, freshness, reporting, and order-queue limits+
All Mongrel Systems
System Control Deck
Expand only the system you need. Manual status and system settings are saved independently so unfinished configuration edits never change a status submission.
System DefaultsInherited strategy and automation behavior for systems without a custom override+
BGS Lab — Mandalore
Use Mandalore to create artificial faction boards, slider goals, target bands, balancing calibration, and conflict combinations. Lab changes stay in this browser and are never added to the live Mongrel footprint or Daily Orders.
Mandalore
Test system · synthetic board · local-only stateStrategy
System-level inputs used by the same Order Preview logic as live cards.
System Status & Faction Board
Set influence and active/pending/recovering states. Influence does not need to sum to 100 while you are intentionally testing malformed or transitional conditions.
| Faction | Influence % | Active state | Pending | Recovering |
|---|---|---|---|---|
Faction Strategy, Economy/Security Objectives, Conflict Configuration, calibration, and Order Preview are added below by the same control modules used on live system cards. Lab saves are intercepted and kept local.