Explore the Galaxy

What do you want to do?

Browse Elite by activity instead of by website page. Pick something that sounds fun, see what the Mongrels already have for it, and dive as deep as you want.

Browse EverythingNo Locked PathsMore Content Coming

How This Hub Works

The activity is the destination. Guides and tools support it.

You should not need to know whether something lives under Guides, Ships, Command, or Projects before you can find it. Start with what you want to do. This hub routes you to the useful material that already exists and makes future gaps obvious.

Combat

Fight something

From ordinary PvE to organized PvP, Anti-Xeno combat, and Odyssey surface fighting.

Expanding

PvE Combat

Bounty hunting, Conflict Zones, missions, ship preparation, survivability and wing fundamentals.

Available

PvP

Training, organized combat, squad PvP resources, the Bounty Board and practical Open-play preparation.

AXPathway Planned

Anti-Xeno

AX will become the first full My Pathway activity: modules and Engineering first, then training, first combat, Interceptor fundamentals and advanced progression.

Available

Surface Operations

Prepare for on-foot operations, understand the Operation Runner workflow, equipment, currencies and practical run tactics.

Industry & Logistics

Build, haul and supply

Make credits, gather resources, support construction, engineer ships and keep the squad moving.

Exploration & Discovery

Go somewhere nobody sent you

Long-range travel, discovery, exobiology, expeditions and the quieter side of the galaxy.

Guide Planned

Exobiology

Finding biological signals, efficient sampling, field movement and fitting exobiology naturally into exploration.

Available

Expeditions & Events

Member and squad projects provide a natural place for organized expeditions, group exploration and events.

Galaxy & Frontier

Shape what happens next

Influence factions, build new systems, support strategic operations and eventually represent the squad in Powerplay.

Active

Colonization

Construction, hauling, system development and frontier projects that turn empty space into something the squad can use.

PPPlanned

Powerplay

The squad's Powerplay role deserves its own deliberate strategy and content instead of being squeezed into another page as an afterthought.

This slot is reserved in the architecture now, so the eventual Powerplay system has a natural home.
!Live

Current Squad Tasking

Sometimes the best activity is simply the one the Regiment needs today. Daily Orders turns strategy into concrete work.

My Pathway Preview

Same activities. Different next steps.

My Pathway will use a member's selected interests and experience level to choose what to emphasize without hiding anything else. AX is planned as the first complete model.

01
New to AXUnderstand the activity and choose an appropriate starter direction.
02
PrepareUnlock required modules, Engineering and ship capability before combat is the goal.
03
TrainPractice the fundamentals and join suitable Mongrel training or wing opportunities.
04
FightMove into Interceptors and advanced content only when the earlier prerequisites actually make sense.